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FMP DEVELOPMENT



This blog details the research, planning and development of my final major project.



Evaluation



Development





This post is an evaluation and reflection of the planning, research and development process of my project.


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Final Product



Development





This post showcases videos, renders and behind the scenes development of my final product.


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Pier Testing



Planning





It is important to pier test as it can give direction for further development.


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Advanced Techniques



Development





Advanced techniques can take your project to the next level such as sharpening and blending.


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Lighting



Development





Adjust lighting and post processing effects using settings within UE4 and HDRI's


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Foliage Population



Development





I used the Procedural Foliage Tool within UE4 and set spawners that covered the whole environment.


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Splat Maps



Development





Import World Machine height map landscape to UE4. Paint splat maps for vegetation and foliage.


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Import to UE4



Development





When importing the landscape I first had to create a landscape within the engine and used the height map I exported from World Machine to fill the data within UE4.


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Landscape Creation



Development





This was my first time using World Machine however I was familiar with nodes from blender which made this program far less intimidating, I can now produce detailed landscapes relatively quickly.


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Schedule



Planning





This is a full schedule of when each stage of development should be completed.


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Asset List



Planning





This blog covers the type of assets that are needed for the game.


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Idea Pier Feedback



Planning





Gathering thoughts, feelings and opinions is important as it can show how interesting your idea is and what value it has.


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Audience & Market



Research





Having a target audience in mind for your game is crucial as it will often reflect the games performance. If not targeted accurately the game will not perform to its full potential.


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World Machine



Research





World Machine is a professional tool that is used to create realistic landscapes, from valleys to mountain peaks. World Machine uses nodes to control the landscapes and the written outputs.


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Unity vs Unreal



Research





These two engines are used and enjoyed by many, I have experience using both engines and want to use UE4 for this project.


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Blender



Research





I conducted some research on blender as its new presence interested me. In particular its render engine Eevee, this is an impressive GPU render engine that can produce very good results.


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Motion Capture



Research





This post talks in detail of research and equipment on motion capture (MoCap).


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Tools



Research





Today there are many tools that can be used and it is easy to be confused. I investigated many creative professionals to see what they are using and this helped me pick out my tools and techniques for this project.


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Professional Workflows & Pipelines



Research





When investigating other professionals, I became familiar with different workflows and pipelines that were being used and could identify which ones suited me while still producing excellent results.


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Creative Professional Projects



Inspirations





Before embarking on this project, I investigated creative professionals that have created similar projects so that I can see what can be achieved. These projects gave me a lot of inspiration for my own.


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Mood Boards



Inspirations





This real picture reminded me of a 3D lighting technique called ray-casting something I would like to implement into my own environment.


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Initial Ideas & Intentions



Ideas





This post talks about prerequisites including my ideas, inspirations and research that will help me prepare for development.


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